Press start
Video games
Gaming is how I switch off after a day of code. Good games are masterclasses in systems design: every mechanic, rule and reward is logic someone carefully tuned. It's hard not to notice that as a developer.
Lars van Teeffelen
I'm Lars, a backend developer from Noord-Brabant, in the south of the Netherlands. It all started in 2018 with Minecraft: I wanted the game to do things it couldn't, so I taught myself Java and began writing my own plugins. What started as a hobby quickly became the thing I couldn't stop doing.
That curiosity turned into a career choice. I studied ICT Software Development on the accelerated track, which let me skip the final year entirely. Along the way I picked up PHP, got my first taste of real-world development as an intern, and was asked back afterwards to keep building on what I'd made.
Today I'm a backend developer at an internet agency, where I started as an intern and worked my way into the team. I build platforms with Pimcore and Symfony that bring together product information, master data, digital assets and content. I like code that's clean and readable, databases that are designed rather than accumulated, and systems that are easy for the next person to pick up. See my full experience.
Code is read far more often than it is written. I aim for solutions the next developer understands at a glance, and that includes future me.
Most problems start in the data model. A well-designed schema makes features easier, queries faster and bugs rarer.
The web never stands still, so neither do I. I keep up with the PHP and Symfony ecosystems and enjoy picking up new tools along the way.
Based in
Noord-Brabant, The Netherlands
Languages
Dutch, English, German
Education
MBO ICT Software Development
Hobbies
When I'm not writing code, you'll usually find me doing one of these two things. Both, it turns out, have a lot in common with building software.
Press start
Gaming is how I switch off after a day of code. Good games are masterclasses in systems design: every mechanic, rule and reward is logic someone carefully tuned. It's hard not to notice that as a developer.
I make music in FL Studio. Producing a track feels surprisingly similar to building software: you layer small, well-defined parts, like a kick, a bassline or a melody, until they work together as a whole.